Game Registry

9 games registered for PieCon XVI!

Dance Like the Computer is Watching

Gamemaster: Kurt Horner - System: Paranoia - Players: 8 - Length: 4+ hour(s)

A sector-wide experiment is underway to develop a more dynamic and efficient economy by harnessing on-demand workforce platforms and performance-based payment mechanisms. Sadly, not all citizens are embracing the new JIG economy. Troubleshooter teams have been formed to promote appropriate levels of content participation and to decreditize subversive performance.

Mirror Moon

Gamemaster: Lauren Avjean Parzanese - System: The Expanse Roleplaying Game - Players: 3-6 - Length: 5 hour(s)

A routine belt survey takes the crew of The Starspray to a previously thought-to-be abandoned Barimen mining facility. As the exploration goes deeper, so do the questions surrounding the true purpose of the facility.

Sea's 7 (A Swashbuckling Casino Heist)

Gamemaster: Andrew - System: 7th Sea Second Edition - Players: 3 to 6 - Length: 4 hour(s)

A simple casino heist. What could go wrong?

The Queen of the Pirates needs a little favor. Someone swindled the Pirate Republic’s dock workers out of a considerable amount of money. The Brotherhood of the Coast would like to see it returned.

The Comtesse du Janvier has un petit problème. She manages the Casino Impérial, the hottest social destination in the Montaigne colony of Sylviette. But she isn’t who she claims to be, and her lies are getting tangled up.

Everyone in the Casino has a dangerous secret. Everyone has a weakness. Can the Heroes get in, recover the money, and get away clean? As the Comtesse says: “Bon chance!”

Everyone is Thanos

Gamemaster: Kyle - System: Everyone is John - Players: 4 - Length: 3 hour(s)

Oh no! Thanos has gotten all of the Infinity Stones! Something has gone terribly wrong with the Soul Stone, however, and the souls of all of Earth's heroes are trapped in Thanos' body. With the rest of the stones scattered around the world, can you manage to put things right?

Everyone is John is a competitive role playing game for 3 or more horrible people. In it, all players act as voices for in John’s head, and vie for control of him in order to fulfill their various obsessions.

Tails of the Golden Squeak

Gamemaster: Panda - System: D&D 5th ed. with dog adventurer rules - Players: 5 - Length: 6 hour(s)

Some amazing people made rules and miniatures for playing dogs in D&D 5th ed! Play a dog adventurer in a Master Maze dungeon. Pick from one of my pre-gen characters (or contact me in advance and make your own). I mean, Dungeons & Dragons & Dogs. What more can I say?

Organizer Note: I'm gonna need a big table and time to set-up/take-down Master Maze.

Ten Candles

Gamemaster: Joel Watkins - System: Ten Candles - Players: 3 to 6 - Length: 3 hour(s)

THESE THINGS ARE TRUE
THE WORLD IS DARK
AND WE ARE ALIVE

Ten days ago the sky betrayed you.
The world went dark. The sun vanished.
You were alone.

The fall into chaos was sudden and predictable. The world was filled
with riots and fear. Radios promised that the sun was not gone. It was
still out there beyond that black sky.
Order returned.

Five days ago *THEY* came.

Now the radios promise rescue that never comes. Now the fires flicker
low and the dark is where *THEY* hunt. Now you hear the screams. Now
*THEY'RE* coming for you.

KEEP MOVING. DON'T LOSE HOPE. AND STAY IN THE LIGHT.

FYI: I can only come to Friday night, so this will be a limited time engagement.

Kaer-less Souls

Gamemaster: Tori - System: EarthDawn - Players: 5 - Length: 4 hour(s)

Your people have been hidden away in a kaer for centuries escaping the Horrors above. For decades the Eyridia Stone descended towards the safe line giving your people hope. For the last 5 years it has hovered in the same place and now, Reelwa K'Jar, your sage and master elementalist has gone missing. The people clamor for escape yet the secrets of opening the kaer doors are lost with K'Jar. Could your group be the ones to save Jenrithor (your kaer) or will your people descend into despair?

Somewhere on the edge of the desert

Gamemaster: Emir - System: Dresden Files - Players: 5 - Length: 4 hour(s)

*Spoilers for Changes*
Halfway to Vegas, a Red Court stronghold holds a dangerous secret. You represent one of the otherworldly factions that want to get in and get what you can before someone destroys it for "the greater good."

Dread

Gamemaster: Cthandhs - System: Dread - Players: 5 - Length: 4 hour(s)

Dread is a game of horror and hope. Those who play will participate in a mutual telling of an original macabre tale. The goal of Dread is to sustain the delicate atmosphere that invokes the hand quivering emotion that lends its name to the game. The thrill of a Dread game lies within the tension between desire and loss. You will take on the role of someone trapped in a story that is only as compelling as it is hostile—someone who will find themselves making decisions we hope never to face in real life.

It is the horror roleplaying game that uses Jenga® instead of dice. Pull from the tower and you succeed. Refuse to pull and you fail. The choice is yours. But if the tower falls . . .